Coming soon
A team board game online, on a board of turning cogs
Coming soon // Teams of 2 or 3
Cards on your phone, a hexagon of round cogs on the TV, and an inner ring that turns like a lock. Score lines of four before the other team does.
Coming soon
New from Keyhole Games: COGLOCK.
A team board game online usually means a plain grid and a lot of waiting. This one is a team game on a hexagon of round cogs that actually turn. The board is on the TV, your cards are on your phone, and an inner ring of the board turns like a lock, carrying its pins along with it. It is coming soon, and this page walks through how a game goes.
How this team board game plays
Two or three teams share one hexagonal board of about 90 round cogs. Each cog shows a suit and a number, and every card in your hand matches two cogs on opposite sides of the board. On your turn you play a card and put your team's pin on one of its two cogs. Then you take a new card, either from three face-up cards on the TV or blind from the deck.
Get four of your team's pins in a straight line and you score a point. The first team to reach the target wins: three points with two teams, two points with three teams. A line through the middle keyhole scores double. Pins in a scored line turn brass and can never be lifted.
- Key. Puts your pin on any open cog, the middle keyhole included.
- Broken Key. Lifts one rival pin off the board.
- Twist. Turns the inner ring one notch, left or right. Careful: a line it completes scores for whoever owns it, so a careless twist can score for the other team.
- Shim. Slides one of your own pins to a touching open cog.
The ring that turns
This is what separates it from a plain grid. A ring of cogs round the middle, called the Tumbler, turns a notch on its own every few turns, and the TV counts it down ("The lock turns in 3"). The cogs click round as it goes, and the pins and the faces on them travel with it. A row can be made or broken by the lock turning, so you plan for where the ring will be, not just where it is.
A cog turns a tooth whenever a pin is placed on it, and the whole board ripples when the Tumbler turns. If you have motion switched off, or your device asks for reduced motion, the turning is skipped and the board simply updates.
At a glance
- Players
- Two or three teams, from 2 to 8 phones. Bots can fill seats for practice.
- Length
- About 15 to 20 minutes for a standard game, and about 10 to 12 for a short one.
- You need
- A phone each and a shared screen. No box, no pieces to lose.
- Looks
- Suits carry their own shapes and a colorblind marks setting, so nothing depends on color alone.
Who it is for
People who like to think two moves ahead and still want a laugh when the ring turns against them. It works as a teams game for a family or a group of friends, and the wait between turns is spent watching the board, not your phone.
Get a launch alert
It is not open yet and no date has been set. Leave your email and you get one message when it is ready.
While you wait
If you like the idea of a board on the TV and cards on your phones, there is a five in a row board game on the way as well. Meanwhile, Crazy Eights and a Yacht dice game are ready to play, and all our party games are one tap away.
Updated 2 November 2026.
Questions
Is this board game available yet?
It is not open yet and no date has been set. Leave your email in the launch alert on this page and you get one message when it is ready.
How do you score?
Get four of your team's pins in a straight line to score a point, or two points through the middle keyhole. The first team to reach the target wins: three points with two teams and two points with three.
What is the turning ring?
A ring of cogs round the middle, called the Tumbler. It turns a notch on its own every few turns, and the TV counts it down. The pins on it travel with it, so a line can be made or broken by the turn.
Can the ring help the other team?
Yes, and that is part of the game. A line that a Twist or the ring's own turn completes scores for whoever owns it, so a careless Twist can score for the other team.
How long does a game take?
About 15 to 20 minutes for a standard game and about 10 to 12 for a short one.
How many players?
Two or three teams, from 2 to 8 phones. Bots can fill seats for practice.
Is it hard to read the board?
Each suit has its own shape as well as its own metal color, and there is a setting to add extra marks. If you prefer less motion, calm mode and your device's reduced motion setting switch the turning off.
How much will it cost?
We have not set a price yet, and we will not guess here. The launch email will tell you before anything opens.