File KG-001 · Eyes only
Subject: Latch the Locksmith
Tap a black bar to read what we know.
- Distinguishing marks
- Orange fox. A brass key on a cord, a keyhole-shaped patch on the chest and .
- Base of operations
- Made in . Played .
- Known activity
- Party games for , mysteries for and a .
- Methods
- Locks, codes, alibis and . Phones are the controllers; is the stage.
- Field work
- Builds every lock to be opened. One rule: .
- House rules
- Every price shows . Stay on the Line, Murder in the Dark and Snooze Bandit are .
- Calling card
- A on every leaderboard. Beat it and the board says so.
- Known weakness
- A good , and a that sticks out from behind every door.
- Identity
- Real name:
5to play now
10on the way
11daily puzzles, fresh every day
Case note, coded: ZHF AOL DVYK SHUALYU
Key: how many days are in a week.
Clearance granted
You cracked Latch's file. He says he left it unlocked on purpose. His tail says otherwise. Prove it on a board: every game has a house record waiting.