Keyhole Games

Free daily word puzzle

Daily word grid

Sixteen words, four hidden groups, one dusty archive.

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How to play the Archivist's Grid

Sixteen records sit on the Archivist's sorting tray, each with a word on it. They hide four groups of four, and each group shares a link. Pick four words you think belong together and drop them in the open drawer. When the fourth card lands the drawer slides shut by itself and judges them. A right four is stamped FILED, and its paper label types out the link so you can see why they belong. A wrong four jams, rattles and spits the cards back across the desk, and one of your four brass pips goes out.

  • You can afford four misfiles. The fourth closes the archive for the day.
  • Try the same wrong four again and nothing is counted. The drawer just stops.
  • Three of four right earns the line "Three of these share a drawer".
  • The four groups run from plain to sly, and there is exactly one fair way to sort all sixteen.

Tips for word grouping puzzles

  • Look for the word that fits two groups. Red herrings are deliberate here. The trick is to count: a word belongs where its group has no other fourth member.
  • Start with the most specific link you can see, not the biggest. A tight group of four is rarely a trap.
  • Say the words aloud. Several links are about sound, spelling or hidden words, not meaning.
  • Use Mix when you are stuck. It shuffles the cards on the tray for free, and a new layout shows you new pairs.
  • Never file on a hunch while you still have a safe group to take. Every group you file shrinks the problem.

Hints, and what Not today means

The Locksmith gives three hints, free and one at a time, and they never cost a misfile or your streak. After the third you can ask him to show you a drawer. That drawer files with a dotted label, the day ends as Not today when you finish, and it still counts toward your streak. The answer for a shown drawer appears on the finish face, never on the share card.

What makes our word grid different

The grid is our own game in a place you can almost smell: a walnut desk in a records room with a card catalogue, a brass lamp throwing a spotlight, dust floating in the light and an amber terminal showing a lit square for every card still out. Cards lift, tilt and flutter as you move them, the stamp thumps, the label types key by key, and the solve ends with a drawer springing open on the Locksmith's key. Words are everyday English only, picked so they mean the same in Australia and the US, and every puzzle is checked by a solver before it can go live.

A new file at your midnight

Every player gets the grid for their own local date. The streak counts any finished day, and one spare key covers a single missed day. The share card shows how each group went, plain to sly, and never a word or a label.

Questions

How do you play the daily word grid?

Find four groups of four among sixteen words. Drop four you think belong together in the drawer, and it files itself. You can make four misfiles before the archive closes.

Can I undo a wrong guess?

You can pull a card back out of the drawer before it closes. Once a drawer judges your four, a wrong set costs a misfile, but trying the same wrong set again is free.

Is it free?

Yes, every day, with no account and nothing to download.

When does the next grid appear?

At midnight where you are. Each player gets the grid for their own date.

More from the Locksmith

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Type the four letters on the host's screen.

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