The Vault
A ten thousand dice game · the Locksmith's Classics
Roll six dice and set scoring ones aside: each turns a tumbler. Pull the handle to bank, or roll the rest and risk the alarm. A roll with nothing to score rings the bells and the turn's points are gone.
Crack it against the regulars
This turn
Goal Bank as many points as you can. Tap the cup to roll, tap scoring dice to set them aside, then pull the handle to bank or roll the rest.
The vault is open
Cracked
Banked
Your share card
The card never shows the dice or your choices.